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- > Well, well, I can't see why we can't do it like we want. Why not make small
- > colour icons for the things that you can drag around. Differnet icons for
- > different things, or atleast differnet colours on the circles. I have done
- > a program there you can drag around resource objects. Nice.
-
- Yes, except that the objects must scale as you zoom in/out. also, they give
- an indication of the size of the thing (so a Baron is bigger than a health
- potion)
-
- > You could still make the program work like a paint packace there you have a
- > window with the differnet tools (lines, things, vertex's in this case).
- > When you select line (just like drawing a line in the paint package) you
- > just draw the line and when you select a thing you just click where you
- > want it or drag it from a things window... I guess you can do it in 100
- > differnet ways. :-)
-
- Yep! :-)
-
- > As I said I have done something that does this. I can mail it to you (I
- > should have done it ages ago anyway, you know what I'm talking about :-).
-
- Yep. :)
-
- > > PC DEU (modified to work with shareware Doom). interestingly, load/save work> > in GEM-DEU! (just no edit facilities...)
- >
- > :-) So GEM-DEU is already better! But does the level work in Doom or does
- > it only work in GEM-DEU?
-
- :/ It turns out that it only saves if you haven't added/deleted nodes... the
- same as my hacked PC DEU...
-
- > > I might do that on Wednesday... :)
- >
- > That's the spirit!
-
- I only made it to 3am... started at 11am on Wednesday...
-
- Anthony
-
-